A downloadable library

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RunGML is a runtime scripting language embedded in GameMaker Language. It has a Lisp-like structure of nested lists, with a JSON-compatible syntax. It is a replacement for GameMaker's obsoleted execute_string function, and then some.

You can use it to:

  • Debug your code
  • Provide modding support
  • Add secret content from encrypted files
  • Make arbitrary changes to your game while it runs

In addition to the RunGML language definition and interpreter, this library also includes:

  • An interactive console
  • A template object with events pre-defined to execute RunGML programs
  • A test room, test object, and example programs to demonstrate basic functionality
  • Thorough documentation that can be accessed using "help" or "manual"

For more information on how to get started using these tools, see:

https://github.com/sdelaughter/RunGML

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Click download now to get access to the following files:

RunGML.yymps 73 kB
Version 1.0.4