Update (2024-06-14)
- Changed GUI colors to improve legibility (customization coming "soon")
- Perks now spawn in the shop at |Level| >= 5 (previously Level > 10)
- The Shop no longer offers Level-Down consumables when below Level 0 (stock up)
- Removed empty space from the bottoms of Perk and Consumable inventories
- Pausing the game now stops the screenshake effect
- The deck viewer now indicates which cards are active (green) and pocketed (blue)
- The font is no longer mono-spaced, and character separation is changed from 1 to 2 pixels
- Fixed a bug with pocket swapping after deleting all tiles from a card
- Fixed a softlock when all tiles were deleted from a card while it was in play (dev mode only)
- Fixed bugs with how the draw pile and next card previews handle deleted cards
- [Edit] Today is actually the 15th... whoops
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Panomino
The rogue-like deck-building falling-block puzzle-game
Status | In development |
Author | Snail Dream |
Genre | Puzzle, Card Game |
Tags | 2D, Atmospheric, Casual, Deck Building, Pixel Art, Roguelike, Singleplayer, Tetris |
More posts
- Update (2024-07-14)Jul 14, 2024
- Update (2024-07-13)Jul 13, 2024
- Bosses (2024-07-05)Jul 05, 2024
- Update (2024-07-02)Jul 03, 2024
- Update (2024-07-01)Jul 01, 2024
- Update (2024-06-30)Jun 30, 2024
- Custom Controls (2024-06-29)Jun 29, 2024
- Update (2024-06-24)Jun 24, 2024
- Update (2024-06-18)Jun 18, 2024
- Update (2024-06-17)Jun 17, 2024